Friday, September 21, 2012

Space Scene Unreal buildout Day1

Got a little behind this week. Was finally able to get Floor texture and mesh into unreal. Yellow is a little to saturated. I'll fix it in final clean-up.

Wednesday, September 12, 2012

Space Scene Chamber

Low Poly with AO
Interior
High Poly bake model of a "Stasis Chamber" for Space scene

Friday, August 24, 2012

Victorian House Model study



Game quality house study.
(Might rerender with Normal and Specular maps)

Friday, July 20, 2012

the Gun Show

M4 Carbine model W.I.P. completely modeled in zBrush 4r3 to test the insert brushes and DynaMesh

High Poly Gatlin Gun created for use with Mech model. (Although this has had handles and buttons added, for renders which won't be visible when combined with Final Mech.)

Friday, June 22, 2012

3rd week of June work

zSculpt of bricks for texture
zSculpt of  "theAgency" rock model
High Poly Model from found Concept art
Concept found online
Mech Gun WIP

Wednesday, June 6, 2012


Mech (work in progress)


nDo2 Metal Door test

Unreal alley scene (work in progress)

House (proof of concept for Mobile game)



Painted, Stylized textures

Sculpting


zBrush sculpts for textures ambient occlusions


Fantasy, Stylized props

Sculpting

zBrush hard surface sculpt

zBrush Heart sculpt

The Agency work

Sony's The Agency Rocks (cover objects)

The Agency Venice style Dormers


Buildings from Sony's The Agency

Venice Environment from Sony's (soe) The Agency

Area 51: Blacksite work

Modular Pillar from Midways Area 51: Blacksite


Interior Environments from Midways Area 51: Blacksite